Friday, January 30, 2015

013015 - Golem Redesign

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  Alright, here is an updated concept edited based on feedback. I redesigned the shapes of the arms slightly, and broke up the stone into sections/added cracks to help show plane changes--further visually defining the form. Let's hope Ty likes it!

Tuesday, January 27, 2015

012715 - Golem Redesign

Head Design Exploration




Rough Sketch
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  He's grumpy, he's all rock, and he's coming at you! This last week I busted out my pencil and printer paper, and explored my Golem enemy design. My main goal was to punch the old design into the Archer's style.
  The general concept is that you must shoot the crystal in the golem's chest to defeat him, but here I played with having a crack as a more subtle target for the player to shoot at. One of my classmates (Piya from New York!) liked this scar and some of my other sketches with various shapes of holes, and had a great idea of having the scar crack open to reveal the crystal after each arrow hits (a visual clue to how much damage you've done to the enemy)! I like it!

Tuesday, January 20, 2015

012015 - Ghibli BG Copy Sketch

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  If there is one thing that never ceases to amaze me about Ghibli movies, it is the amazing level of the background paintings. I would like to start a practice of studying one background a week, which I suspect will really help me improve in this area. This specific painting is one of the early shots in Princess Mononoke where the the main character rides to the distant tower for news on a disturbance in the forest, which I have attempted to reproduce in a sketch on the right . Maybe I'll move into painting as well in upcoming weeks!