Head Design Exploration
Rough Sketch
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He's grumpy, he's all rock, and he's coming at you! This last week I busted out my pencil and printer paper, and explored my Golem enemy design. My main goal was to punch the old design into the Archer's style.
The general concept is that you must shoot the crystal in the golem's chest to defeat him, but here I played with having a crack as a more subtle target for the player to shoot at. One of my classmates (Piya from New York!) liked this scar and some of my other sketches with various shapes of holes, and had a great idea of having the scar crack open to reveal the crystal after each arrow hits (a visual clue to how much damage you've done to the enemy)! I like it!
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